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Dark Souls III: la Patch 1.13 porta cambiamenti nel PvP ed una nuova area

11 Apr 2017 | Videogiochi, News, PC, PlayStation 4, Xbox One

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Dark Souls III riceverà una nuova patch questa settimana: la 1.13. Si focalizzerà sulla modalità PvP, con una lista bella lunga di cambiamenti alle singole armi ed ai costi che gestiscono le invasioni e le evocazioni.

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In primis, la patch aggiunge a Dark Souls III una nuova arena PvP alla lista Undead Match PvP, chiamata Round Plaza. Sarete in grado di evocare un totale di due Darkmoon Blades, o Blue Sentinels.

Un altro grande cambiamento riguarda la morte di un fantasma bianco durante un’invasione. L’host, in quel caso, non sarà più in grado di evocare altri fantasmi bianchi per un certo lasso di tempo.

Ci sono anche nuovi costi per il matchmaking quando si evocano altri giocatori. Eccoli qui:


(Il primo costo ha limiti più alti, il secondo limiti più bassi)

  • Sign summons – SL + 10 + ( SL * 0.1 ) / SL – 10 – ( SL * 0.1 )
  • Way of the Blue – SL + 15 + ( SL * 0.1 ) / SL – 15 – ( SL * 0.1 )


  • Dark Spirit – SL + 20 + ( SL * 0.1 ) / SL – ( SL * 0.1 )
  • Mound Maker – SL + 20 + ( SL * 0.15 ) / SL – ( SL * 0.1 )
  • Covenant – SL + ( SL * 0.1 ) / SL – 20 – ( SL * 0.2 )

Di seguito potete trovare le patch notes dell’aggiornamento di Dark Souls III:

  • Addition of the arena “Round Plaza” to the Undead Match
  • Fixed a bug where players could invade hosts during a boss fight
  • Fixed a bug where disabled items could be used
  • Fixed a bug where “Spear of the Church” would be summoned outside the boss battle area
  • Fixed a bug where red phantoms could be summoned after the appearance of a “Darkmoon Blade” or “Blue Sentinel”
  • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
  • Up to a total of two “Darkmoon Blades” or “Blue Sentinels” can now be summoned during online multiplayer
  • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
  • Increased the level range at which “Darkmoon Blades” and “Blue Sentinels” can be matched
  • Increased drop rate of “Seed of a Giant Tree”, reduced the number that can be carried and greatly reduced the duration of its effect
  • Fixed an issue where some weapon skill animations could be used with other weapons
  • It is now easier to be interrupted when using most weapon skills
  • Reduced the absorption bonus during the latter half of “Perseverance” weapon skill
  • Increased tracking on attack animations for “Pike” category weapons
  • Increased stamina damage dealt by “Fist” category weapons
  • Added a small window where damage taken is increased after initiating a parry with “Fist” and “Claw” category weapons
  • Reduced damage of “Gargoyle Flame Spear” and “Dragonslayer Spear”
  • Increased poise effect with “Lothric Knight Long Spear”
  • Added Faith scaling to “Sunlight Straight Sword” and “Yorshka’s Spear”, and reduced Strength and Dexterity scaling accordingly
  • Reduced critical damage of “Crow Quills”
  • All attacks from “Rose of Ariandel” can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
  • Fixed a bug where the second L1(LB) combo attack when two-handing “Onikiri and Ubadachi” was not dealing thrust damage
  • Fixed a bug where bleed effect for “Pontiff Knight Great Scythe” wasn’t displaying in the menus
  • Fixed a bug where weapon skill “Quake” of “Quakestone Hammer” would deal more damage than intended to “Spear of the Church”
  • Reduced damage of “Dark”, “Fire” and “Raw” infusions for “Lothric Knight Greatsword”
  • Reduced damage of “Dark” and “Fire” infusions for “Murky Hand Scythe” and “Dragonslayer’s Axe”
  • Increased the charge rate for effects that trigger on continuous attacks (e.g. “Pontiff’s Right Eye”, “Old Wolf Curved Sword”, “Carthus Beacon”)
  • Re-adjusted damage and scaling for “Simple”, “Crystal”, “Fire”, “Chaos”, “Lightning”, “Dark”, “Deep”, “Blessed” weapon infusions that were changed in Regulation Version 1.32
  • Increased stamina consumption of the sorceries “Magic Shield” and “Great Magic Shield”
  • Increased FP consumption of the sorcery “Great Magic Shield”
  • Increased FP and stamina consumption, and reduced duration of the sorcery “Hidden Body”
  • Reduced stamina consuption and increased duration of the miracles “Great Magic Barrier” and “Vow of Silence”
  • Reduced FP consumption of the miracle “Great Magic Barrier”
  • Fixed a bug where the amount of healing received from the miracle “Lifehunt Scythe” would always be dependant on the Faith value of the weapon equipped in the right hand slot
  • Reduced the effectiveness of “Carthus Bloodring”
  • Reduced the absorption penalty when wearing “Prisoner’s Chain”
  • Fixed other various issues

La Patch 1.13 sarà pubblicata il 12 Aprile su PC e PlayStation 4, mentre per Xbox One il 14 dello stesso mese.


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Davide Battiston

Laureando in Design e Comunicazione Visiva, da sempre nutro passione per i videogiochi, i film e le serie tv. Cosa mi incuriosisce di più? Decisamente il lato artistico.

Davide Battiston

Laureando in Design e Comunicazione Visiva, da sempre nutro passione per i videogiochi, i film e le serie tv. Cosa mi incuriosisce di più? Decisamente il lato artistico.

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